Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
CrCo Level 5
R: Eye, D: Concentration, T: Individual
Target becomes physically aroused while eye contact is maintained. This does not affect what the target thinks of the caster mentally. It is rumored that Merlin mastered this spell.
(Base: 3, R: Eye+1, D: Concentration +1, T: Individual)
CrCo Level 15
R: Touch, D: Concentration, T: Individual
This spell creates a corpse of size +0. The corpse may be either male or female, but Intelligence + Finesse rolls are required to make it resemble a specific person (the storyguide will determine difficulty depending upon familiarity).
Timotheus of Jerbiton had been forewarned that an assassin would attempt to murder him in his sleep. After retiring to his room as normal, Timotheus conjured a likeness of himself to ‘sleep’ in his bed, while he waited invisible nearby. When the assassin arrived, Timotheus was quickly able to turn the tables against him.
(Base: 5, R: Touch +1, D: Concentration +1, T: Individual)
CrCo Level 15
R: Touch, D: Moon, T: Individual
Target woman becomes very fertile and will easily become pregnant if bedded within duration. This spell came down from the Diedne line and has some Druidic elements.
(Base: 3, R: Touch +1, D: Moon +3, T: Individual)
CrCo Level 15
R: Touch, D: Moon, T: Individual
Prevents decay of a giant's corpse or body part, up to fifteen feet tall. (Comes in handy before hiding from his angry sisters for three weeks.)
(Base 2, +1 Touch, +3 Moon, +1 size)
CrCo 20 Ritual
R: Touch, D: Momentary, T: Individual
This spell improves a wound by one level of severity.
(B:15, R: Touch +1, D: Momentary, T: Individual)
CrCo 35 Ritual
R: Touch, D: Momentary, T: Part
By touching the afflicted eye, the Maga can restore it to working order. This spell often reflects the wizard’s sigil in the colour or shape of the iris. Note: this spell is ineffective if the eye has been lost for more than a month; thus characters with the ‘Blind’ (p52) trait (or similar flaw) gain no benefit from this spell.
When her trusted companion lost an eye whilst fighting to defend her, Carissa was determined to cure his injury. Unfortunately, by the time she had developed this ritual it was too late to restore the damage done to his vision.
(B: 25, R: Touch +1, D: Momentary, T: Part +1; Ritual)
CrCo35, Ritual
R: Touch, D: Momentary, T: Part
A target who has suffered the loss of an appendage (such as an arm, leg, genetalia, etceteras) will re-grow their lost part. Antonio invented this spell to try and regrow the lost hands of Marie Noris, but it failed due to the farie curse on her. It has worked well on others though, and he has placed the spell in a Watcing Ward on himself, so that if he ever looses a limb a new one re-grows instantly. The old limb serves as a potent Arcane Connection to the target, especially to their new limb.
(B:30, R: Touch +1, D: Momentary, T: Individual)
CrCo 40 Ritual
R: Touch, D: Momentary, T: Individual
This two hour ritual requires that a number of herbs are burnt in offering to the Greek Deity, at the end of the spell a small amount of the caster’s blood is also offered to the flames.
This magic heals a number of incapacitating wounds on a single person touched by the caster. Concentrating on each wound in turn, the healer moves her hands over the target’s body. The wounds appear to close and heal one by one, until the body is once again whole.
Taught by the centaur Chiron, Aesculapius was said to be able to restore the dead to life through the use of medicinal plants. Canneta (rumoured to be a priestess in an Aesculapius cult) describes her continued research to try and uncover that secret, but thus far this has been the closest she has been able to achieve. This unusual ritual is said to be not entirely Hermetic, but originating from her religious practices.
(B: 35, R: Touch +1, D: Momentary, T: Individual; Ritual)
CrCo Level 40 (Ritual)
R: Touch, D: Momentary, T: Circle
Everyone within the target Circle is healed of all wounds due to poison or disease (but not wounds due to injuries). The spell is designed with a Target of Circle so more than one person may be cured at once.
(Base 35,+1 range)
CrCo 45 Ritual
R: Touch, D: Momentary, T: Circle
Heals all the wounds of up to ten targets within the casting circle when the ritual is performed.
(Base 35, +1 Touch +1 size)
CrCo(Vi) 75 Ritual
From the caster's blood and Vis, a foot tall version of the caster is made. Its personality is that of the worst aspects of the caster. The homunculus is closely tied to the caster, being an Arcane connection to the caster, and will try to stay within sight of its 'master'. The homunculus will obey its master but will pervert any requests to its own liking. The homunculus can be enchanted like a Talisman and takes the place of one. A season is needed to attune the homunculus after it is created. The homunculus once attuned can help in the lab, though one can not have both a homunculus and a familiar. These entities often lead to Diabolism, though a few rare alchemists have used them to understand and overcome their sins.
(Base 70, Touch +1, Momentary, Individual)
CrCo (req: Me) 125 Ritual
R: Touch, D: Yair, T: Boundary
This dreadful spell “resurrects” a fallen army. All the dead within 600 yards belonging to one army are brought back to a false mockery of life. These walking dead are filled with a passion to kill their own killers - the opposing army, and the parties whom the army worked for (the army’s country, leading royalty, and so on). They will tend to listen to their creator, at least initially, if he will offer to furnish these desires, but he ultimately has no control over them. The resurrected army will pursue its goals for a Year, and then crumble to dust.
Each soldier initially appears as a mortal man, but with his wounds still apparent. Treat them as having no Light wounds (beginning wounds at Medium), and their wounds do not heal. They do not tire (no Fatigue levels at all). Their combat skills are as they were when they died, typically 3 to 5 (they can not gain any experience points).
The spell will only work on bodies not buried by the church. As such, it is of limited utility. It bears no limitation in relation to time, however; you can resurrect an army thousands of years old.
This spell was brought to the Order by a wizard from Cathay, and translated by Jerome of Bonisagus. That foreign wizards wield such terrible power filled the heart of Jerome with dread, and he has determined not to share this discovery with the Order, in defiance of his Oath.
(Base 70, +1 Touch, +4 Year, +4 Boundary, +2 size)
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