Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
CrHe 3
You create an apple or rutabaga with average to exceptional aerodynamic characteristics.
R: Touch, D: Concentration, T: Individual
CrHe 3
R: Voice, D: Momentary, T: Individual
You create a plant or plant product of up to one pace in diameter which lasts but a handful of seconds. A perception + finesse roll is required to place the plant with precision.
Shower a pretty girl with flower petals, drop a tree stump on someone, cause a small already rocking boat to tip because of an unexpected weight, throw a bramble in front of a charging horse.
CrHe 5 (Req: Te)
R: Touch D: Sun T: Individual
"What is a Shield Grog without a shield? Whatever he is, he is no Shield Grog." quipped Antagonistae of House Tytalus when he finally invented the spell after several botched attempts to perform it Spontaneously. This creates a simple wooden Round Shield, rimmed in metal. It requires an Int+Finesse roll of 9 (difficulty 6 for Easy task for mundane craftsman, +3 for magic).
Base 2 (create a processed plant product) +1 Range, +2 Duration
Another option would be to create it as a Heater Shield. This would change the spell to CrTe with an He requisite, the level would become 20, and the Finesse roll 12 for the greater difficulty.
CrHe 10
R: Touch, D: Moon, T: Ind
Creates a small amount of Hemlock juice, enough to kill a creature up to size +1 (about a quarter pound) if injested. Hemlock poisoning symptoms include nausea, emesis (vomiting) and abdominal pain, typically within 60 minutes of ingestion. If the full dose is injested, it inflicts an Incapacitating Wound within an hour unless a Stamina Roll with an Ease Factor of 9 is passed. A second roll is required within the second hour with the same results, except if a target fails both, they die. A half dose will require only a single Stamina roll, and smaller doses will need to be judged by the Storyguide. The wounds fade at the end of the spell, if the target is alive, however they are likely to be weak and hungry due to the effects of this painful poisoning.
(Base 2, +1 Touch, +3 Sun)
CrHe 15
R: Touch, D: Diameter, T: Individual
Creates a small amount of Hemlock juice, enough to kill a creature up to size +1 (about a quarter pound) if injested. Hemlock poisoning symptoms include nausea, emesis (vomiting) and abdominal pain, typically within 60 minutes of ingestion. If the full dose is injested, it inflicts an Incapacitating Wound within an hour unless a Stamina Roll with an Ease Factor of 9 is passed. A second roll is required within the second hour with the same results, except if a target fails both, they die. A half dose will require only a single Stamina roll, and smaller doses will need to be judged by the Storyguide. The wounds fade at the end of the spell, if the target is alive, however they are likely to be weak and hungry due to the effects of this painful poisoning.
(Base 2, +1 Touch, +3 Sun)
CrHe 15
R: Voice, D: Momentary, T: Group
This spell conjures and launches a score of arrows at a target area. Individuals (single or clustered in a group) are easily struck by one to three arrows each doing +5 Damage, and there is little need for a Finesse roll.
(B:2, R: Voice +2, D: Momentary, T: Group +2, Rego Requisite +1)
CrHe 15
R: Touch, D: Sun, T: Ind
You create a full set of clothes made mainly of linen. A finesse roll determines how good and well made they look.
This is a common spell for Bjornaer magi travelling in their heartbeast shape. In Piotr ex Bjornaer's version of this spell, the clothes smell slightly of musk.
(Base 2,+1 Touch, +2 Sun, ,+1 size, +1 Treated product)
CrHe 20
R: Voice, D: Momentary, T: Group
Strong vines with razor sharp, six-inch thorns entangle your target, who sustains +15 damage as his body is pierced in multiple places by the thorns. The vines whither to dust after a few moments, but the bloody wounds left by their lethal thorns remain.
This is the favorite spell of Adair ex Miscellanea, a master of combat in the art of Herbam.
(Base 1, +2 Voice, +2 Group, +3 Unnatural Thorns)
CrHe 20 Ritual
R: Touch, D: Momentary, T: Group
You create a pile of wheat grains, which are perfectly nutritious and natural. Although natural, the grains typically show the caster's sigil in some manner.
The spell creates a large mountain of wheat, about 1,000 cubic paces in volume, enough to feed 2000 people for one year (but not luxuriously).
(Base 1, +1 touch, +2 group,+2 size, +1 processed wheat, +1 whole volume of Individual in plant matter)
CrHe 25
R: Touch, D: Sun, T: Individual
This spell creates a simple, temporary, wooden hut with plain shutters over windows and a simple wooden door. The hut is large enough to sleep 4 people comfortably, though double that number could cram inside if vital. The hut only lasts until dawn or dusk, so a maga casting this spell would arrange to have everyone up and out of the hut before first light.
Edith of Ex-Miscellanea (a dire critic of the charlatan, Barnabas of Verditus) liked to sleep in comfort when she travelled with companions. Her sigil involves leaf designs which are carved into the shutters and doors.
(B: 3, R: Touch +1, D: Sun +2, T: Individual, Size +2; Complexity +1)
CrHe 25
R: Touch, D: Diameter, T: Individual
Touching a tree or other plant causes it to grow by about 1/360th of the difference between full maturity and it's present state. Allows rapid maturity of fruit trees without being completely obvious. Known as "Midnight Growth" because it's inventor, Lupus of Amitara went around late at night boosting local peasants crop production so the covenant had plenty to eat.
CrHe 25
R: Voice, D: Sun, T: Individual
This spell covers and wraps the target in layers and layers of wide strips of heavy red cloth. Breaking free requires a Strength Stress roll of 12+
(B:4, R: Voice +2, D: Sun +2, T: Individual, Size +1)
CrHe 30
R: Touch, D: Diameter, T: Group
Caster walks through the field touching all the plants (a staff talisman is good for this). The plants it to grow by about 1/360th of the difference between full maturity and it's present state. Boosts the local cerial product and allows the crops to mature at slightly different times, making harvest longer but easier.
CrHe (req: Mu) 30
R: Touch, D: Sun, T: Individual
This spell appears to create a ripe, tasty looking apple. However, a person who bites into this apple will be affected by a strong plant-based poison (Incapacitating; Stm check 6+).
Carissa developed this spell as a subtle way of removing a gluttonous noble whose tax upon the local villagers left them to starve.
(B: 5, R: Touch +1, D: Sun +2, T: Individual; Requisite +1; Stm chk of 6 +1)
CrHe 30 Ritual
R: Touch, D: Sun, T: Individual
This ritual is cast upon a fruit seed planted at sunrise, by dusk the tree has reached full maturity and born fruit which naturally begin to fall to the ground at the end of the spell’s duration.
It is said that Edith invented this spell to assist with the growing of an orchard in her covenant’s vicinity. Over a number of years her efforts even aided the covenant’s income, as they had such harvest of apples, pears that they were able brew cider and perry to sell in local markets.
(B: 15, R: Touch +1, D: Sun +2, T: Individual; Ritual)
CrHe 30
R: Touch, D: Sun, T: Individual
Target plant is brought to maturity over the course of a single day. This spell must be cast just after sunrise to bring a plant to the prime of its life with a single casting.
(Base 15, +1 range, +2 sun)
CrHe 30 Ritual
R: Touch, D: Year, T: Boundary
All plants within the boundary of effect grow well. Herbam Vis sites were often the target of such spells.
(B: 1, R: Touch +1, D: Year +4, T: Boundary +4; Ritual)
CrHe 35 Ritual
R: Touch, D: Momentary, T: Individual
By virtue of this ritual a sickened or sorry specimen of a tree is improved to the stature of a typical tree of its variety.
Edith noticed that some of the fruit bearing trees in the vicinity of her covenant bore rather bitter or only quite small fruit. She developed this ritual to help the tree reach its true potential and improve the quality of future harvests from it.
(B: 30, R: Touch +1, D: Momentary, T: Individual; Ritual)
CrHe 35
R: Touch, D: Sun, T: Group
As you walk through any area after casting this spell, primal forest containing thick undergrowth, vines, and tall trees grows rapidly in an area of 15 paces on all sides of you. This growth will sprout from soil even if that soil has been covered by stone, so the trees and vines may grow through and around buildings, covering them completely and likely destroying them or leaving them in extremely poor repair. People caught in the growth will be completely ensnared and immobilized by the undergrowth. The forest is extremely virile and quick to grow, speedily covering even the path that you have walked. You may walk up to one mile before the spell expires.
Adair ex Miscellanea purportedly created a ritual version of the spell affecting an entire boundary for a whole year. He used it against the covenant of his hated rival who had harassed Adair by casting “Tread the Ashen Path” near Adair’s sanctum. Adair was not known for his mental stability.
(Base 1, +1 Touch, +2 Sun, +2 Group, +3 size, +1 unnatural (plants sprout from all soil, even if it is covered or paved over), +1 extra virility and durability, +1 fancy effect as “Tread the Ashen Path”.)
CrHe 60 Faerie (If) Ritual
Uses material from Houses of Hermes: Mystery Cults
R: Touch, D: Sun, T: Ind
Cast over a bean, this spell transforms it into a magical bean. When planted in the earth, the bean will grow over-night (or over a day) into a massive beanstalk reaching up to a mile in height.
(B 15, +2 Sun, +1 Touch, +3 size, +3 If)
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