Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
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Magic Items
Grand Index of Ars Magica
Paraphernalia
CrIm (General)
R: Voice +2, D: Momentary, T: Individual
Restores the lost image from any one PeIm spell whose level you match or exceed with a stress die + level of this spell.
(new Base Effect - R: Voice +2, D: Momentary, T: Individual)
CrIm 3
R:Touch, D: Diameter, T: Individual
Creates an image of that affects a single sense. The image can not be complex nor can it move or create complex sounds.
CrIm 3
R:Voice, D: Momentary, T: Individual
Creates an image of that affects a single sense. The image can not be complex nor can it move or create complex sounds.
CrIm 5
R: Touch, D: Concentration, T: Individual
As you speak, a miniature image portraying the events you describe appears in front of you. It changes as you speak, and can make sounds as well.
This spell is very useful for telling stories or relaying to your sodales precisely what you have seen and heard.
(Base 2, +1 Touch, +1 Concentration, +1 Changing Image)
CrIm 5
R: Touch, D: Diameter, T: Room
This spell restores the visual image of anyone in a room who has destroyed it using magic (so long as the spell penetrates magic resistance).
(B: 1, R: Touch +1, D: Diameter +1, T: Room +2)
CrIm 5
R: Voice, D: Sun, T: Individual
Designed to be used upon animals, this spell creates the smell of a freshly killed hind within range. Predators merely searching for food are likely to be distracted by such a scent, and possibly spend effort trying to locate the illusionary prey.
Once trapped in a tree, Narius describes how he employed this spell to distract a group of wolves that appeared interested in having him for dinner. Presented with a more available and tempting ‘offer’ the wolves departed long enough for him to climb down and rejoin his companions. (Note: the animals usually give up looking for the source of the scent long before the duration of the spell ends; though the smell might attract other animals over time).
(B: 1, R: Voice +2, D: Sun +2, T: Individual)
CrIm 5 Faerie
R: Road, D: Concentration, T: Individual
By concentrating the Maga can conjure a disembodied voice which speaks to the person on the road she has espied.
“Turn back … turn back! … Nothing awaits you here nor wants you!”
(B: 1, R: Road +2, D: Concentration +1, T: Individual; intelligible speech +1)
CrIm 10
R: Voice, D: Sun, T: Individual
The image of a blindfold is created around the head of a creature. this image will move with the creature's head but it can not be grasped or physically interacted with as it has no substance.
(base 1, +2 range, +2 sun, +1 moving image)
CrIm 10
R: Sight, D: Concentration, T: Individual
The target of this spell will hear a dark voice whispering in his left ear. Anyone close to the target may also hear the words, though the Storyguide may ask for Perception + Awareness rolls. The whispering continues for the duration of the spell.
Narius describes two uses of this spell; firstly to frighten (or even incriminate) mundanes who have crossed him, and secondly to subtly communicate with grogs when separated by a fair distance. For the latter, he suggests, some forewarning is useful.
(B: 1, R: Sight +3, D: Concentration +1, T: Individual, Intelligible speech +1)
CrIm 15
R: Sight, D: Concentration, T: Individual
This spell creates the sound and moving image of a large, angry bee about a location or person.
Ambrosius of Criamon noticed that many people are highly distracted, or even move rapidly away from the sight and sound of a tiny enraged insect. His interest in man’s irrational fears led him to develop this spell.
(Base: 3, R: Sight +3, D: Concentration +1, T: Individual)
CrIm 15
R: Sight, D: Concentration, T: Individual
This creates the sensation of a cold hand that gently caresses the target’s cheek or face. The hand cannot be seen, but can be directed by the caster to prod, stroke or slap (though no damage is caused) the intended victim.
Narius describes how he used this spell to drive mundanes away from a faerie pool they were fishing in. By multiple applications, the victims of this spell came to believe that the place was haunted and left in a hurry.
(B: 1, R: Sight +3, D: Concentration +1, T: Individual, Move under command +2)
CrIm(In) 20
R: Arcane Connection, D: Concentration, T: Individual
The caster has to prepare a walnut, a clam, or whatever gives a pair of shells which are arcane-connected each other, and each of the pair is to be carried by each of the two magi, respectively. If one of the magi cast this spell to her shell, the spell enables bidirectional conversation by transmitting a small voice between the pairs as long as the magi concentrated.
(Base: 1, +4 Arcane Connection, +1 Concentration, +1 Individual, +1 Intellego requisite)
CrIm 25
R: Personal, D: Sun +2, T: Individual
The caster's dreams manifest into an illusion of great detail that any present can observe. The events of the dream focuses around the caster. This spell was created by an elder Criamon who was convinced his dreams held secrets about the Enigma and he had his apprentices study him while he slept. This spell has also been cast on a person in the throws of a Vision which for the effects of this spell is a type of dream. This spell has not been successfully cast on someone in Twilight.
(B: 5, R: Personal, D: Sun +2, T: Individual, moving image +1, intricate image +1)
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