Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
InAu 10
R: Personal, D: Concentration, T: Smell
This spell allows the Maga to pick up the scent of whether the air is becoming unbreathable. As the concentration of a poison (or other noxious substance) becomes stronger, the scent of it becomes more quickly noticeable. The storyguide might request Perception + Awareness rolls to pick up subtle hints of danger.
Thomasina of Criamon developed this spell when she wished to explore a labyrinthine cave which was well known to possess pockets of poisonous air. By use of this spell she was able to quickly detect when the air was becoming more dangerous, and keep herself and her companions out of danger as they explored.
(Base: 2, R: Personal, D: Concentration +1, T: Smell +3)
InAu 10
R: Personal, D: Sun, T: Smell
While under the enchantment of this spell, the magus can smell where lightning is likely to strike. This is most useful to know how likely a strike is to occur where you are standing at the moment, but with a Per + Aware roll of 6+ a discerning nose might detect a high or low likelyhood spot within 10 or so paces. This spell is of no help to directed Lighting spells, only that which occurs naturally.
(Base 2, Sun +2, Smell +2)
InAu 10
R: Touch, D: Concentration, T: Personal
You may sense if a wind that is blowing by you had been disturbed by something unusual in its path. Several people, a cart and horse, a ReAu spell, etc, all would qualify, however a normal forest, a couple people, or a few mundane animals wouldn't. You will get a very general feeling about how disruptive the "something" is, and about how far (as the wind blows) it was from you, but nothing too specific. Each round provides the oppertunity to learn about a single disturbance from the wind, starting at the nearest and working its way backwards. This spell can only relate things that have occured in the last day of the winds travel, the exact distance varies by the speed of the particuar wind.
(Base 4, Touch +1, Concentration +1)
InAu 20
R: Touch, D: Concentration, T: Group, Hearing
Makes all comminication between members of a group unhindered by any manifestations of the air, such as thunder, howling winds, driving rain, etc. Such things can still be heard, they simply do not interfere with the targets' hearing.
(Base 1, Touch +1, Conc +1, Hearing +3, Group +2)
InAu 20
R: Personal, D: Concentration, T: Smell
Caster can keenly identify smells as well as any bloodhound.
(Base: 4, R: Personal, D: Concentration +1, T: Smell +3)
InAu 45
R: Personal, D: Sun, T: Hearing
Let’s you know where lightning will strike in the immediate future by a crack of ‘thunder’ that precedes (magically) the lightning itself. You can automatically dodge lightning bolts cast from more than 10 paces away. If a lightning spell is cast within that range, the caster must make a targeting roll to successfully hit you, against which you get a +9 to your defence. The sound of the ‘thunder’ can only be heard by the caster of the spell and cannot be simulated by others.
It is widely known that Phillida won her title of Archimaga by use of this spell, and copies of it are rare and widely prized; particularly by members of House Flambeau.
(B: 4, D: Sun +2, T: Hearing +3, +4 Inherent difficulty)
InAu 50
R: Arcane Connection, D: Concentration, T: Room
This spell allows the caster to talk to the air in a distant place, to which he must have an arcane connection. It was used by Kaleb of Tremere to discreetly spy on rival magi. It is still unclear how he acquired this spell, or how he was able to cast it regularly and with high penetration.
(Base 15, +4 Arcane Connection, +1 Concentration, +2 Room)
Page Information
|
Wiki Information
|
Recent PBwiki Blog Posts |