Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
InIm 3
R:Personal, D: Ring, T: Individual
The caster can see out of another portion of their body instead of their eyes until they leave the ring that is designated during casting.
A similar spell with duration concentration can be used to peak around corners and the like while only exposing the tip of one’s talisman.
InIm 3
R:Personal, D: Sun, T: Individual
The caster’s memories during the duration of the spell are complete in every detail that the caster’s senses perceive even if the caster does not notice each detail (and they almost certainly won’t). Memories created by this spell will fade at a normal rate. Use of this spell with a Creo Mentem spell similar to “By His Works” or “The good Witness” (both from HoH True lineages p. 73) will allow the caster to make further observations regarding what he experienced during the duration of “A Day Saved for the Future” as if the caster were back in the time and place where the memories were created.
InIm 3
R:Voice, D: Momentary, T: Individual
The caster takes a single look from a point at a distance.
InIm 4 Faerie
R Road, D Diameter, T individual
The caster can see as if they were standing at any point along the selected road. By succesivley moving his or her point of view to the furthest loation on the road that he or she can presently see, a caster can scan a road for many miles in a matter of seconds. The caster can not choose to view from a location on a road that he has not seen (either by passing by the spot or use of this or a similar spell).
(Base 1 ,+ 2 range, +1 duration)
InIm(Mu) 5
R: Touch, D: Concentration, T: Individual
A painting become animate and tells a short story to those present. One can see and hear the picture as the artist felt it and expressed it. A master painter's work can tell an in-depth story but a child's scribble may just express a single word. The spell does not look back in time but rather it keenly interprets the painted image.
(B: 2, R: Touch +1, D: Concentration +1, T: Individual +0, +1 Muto)
InIm 10
R: Touch, D: Sun, T: Group
he targets of this spell are completely aware of every species that their senses perceive throughout the duration of the spell. this gives the target a bonus of +3 bonus to all rolls to perceive phenomena and a -3 penalty to all rolls involving concentration. While the targets of this spell become aware of all that their senses perceive their minds are not naturally able to hold all of this information.
This spell was developed by Occulus of Gurnicus who cast it upon his grogs to allow him (when coupled with creo mentem spells to restore memories and intellego mentem spells to read the memories of others) to perform detailed investigations on locations that his grogs had visited without entering the areas himself.
(base 1 +1 touch, +2 sun, +2 group)
InIm 10 Faerie
R: Touch, D: Concentraion, T: Bloodline
You can see the target's son, and his immediate surroundings. [You can actually see all his progeny, and may shift between them by concentrating.] This may not actually suffice to find him, but probably will provide relevant clues. Despite the spell's name, the caster can detect any single progeny of the touched subject (son or otherwise). No arcane connection is needed to perceive the target (the spell uses the filial link instead).
(Base 1, +1 Touch, +1 Concentration, +3 Bloodline)
InIm 15
R: Sight, D: Concentraion, T: Group
By use of this spell, the caster may listen into a conversation of a group of people from any point within sight range, so long as the caster concentrates.
Gratia of Jerbiton developed this spell so that she could effectively listen into to private conversations at the local court.
(Base: 1, R: Sight +3, D: Concentration +1, T: Group +2)
InIm 20
R: Touch, D: Moon, T: Group
Perfectly creates a memory of the contents of one book within the mind of the caster. The memory remains perfect for the duration of the spell and then fades normally.
This spell was invented by Acquisitus of House Bonisagus, who successfully used this spell to acquire a great many of the tomes in the library of Durenmar.
(Base 1,+1 Touch, +3 Moon, +2 Group)
InIm 20
R: Arcane Connection, D: Concentration, T: Room
This spell allows you to see a statue, and the surrounding room, for which you possess an arcane connection. If the statue is outside, the caster can see the area of a small market square or courtyard.
Terrene used this spell to watch the courtyard entrance of a house that belonged to a merchant her covenant suspected of having dealings with diabolists. She was able to watch from a safe distance away, and inform her sodales when suspicious characters were seen arriving at the house.
(B: 1, R: Arcane +4, D: Concentration +1, T: Room +2)
InIm(Vi) 20
R: Arcane Connection, D: Sun, T: Individual
Caster gets a mental image of anyone who passes through the doorway which caster touches. The caster must touch the door's opening for one diameter and while the spell is in affect the caster and the doorway are an Arcane Connection to each other.
(B: 1, R: Arcane +4, D: Sun +2, T: Individual, +1 Vim)
InIm 25
R: Personal, D: Sun, T: Vision
This spell allows you to see in total darkness as if it were normal daylight. It doesn’t matter if it is dim, pitch black, or even magical darkness. The spell does not illuminate the area, nor does the level of illumination matter at all. The spell detects the visual species without the need of the medium of light. Other obfuscations, such as fog, can still inhibit vision.
(B:3 :, R: Personal, D: Sun +2, T: Vision +4)
InIm 25 Faerie
R: Road, D: Diameter, T: Vision
Whilst the Maga concentrates she can see and hear anything upon the road she stands upon.
“I sensed your step, stranger. By what venture have you sought me out?”
By use of this spell, Valonia is able to enact many other enchantments.
(B: 2, R: Road +2, D: Diameter +1, T: Vision +4)
Page Information
|
Wiki Information
|
Recent PBwiki Blog Posts |