Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
InVi 3
R: Personal, D: Momentary T: Individual
The caster detects if any spells of sixth magnitude or higher level are active upon him or her.
InVi 3
R: Personal, D: Momentary T: Scent
The caster’s sense of smell can smell vis for a single inhalation. Repeated castings can be used to locate vis.
InVi 3
R: Personal, D: Diameter T: Taste
The caster can taste if a spell of eighth magnitude or higher effects him or her for the duration of the spell. (a similar spell would detect spells of tenth magnitude for duration sun)
InVi 4
R: Sight, D: Momentary, T: Individual
You are able to sense the Faerie Might of the target to within one magnitude, but only if it is of “godly” power (Faerie Might 50 or more). Generally, the spell does not need to penetrate the creature’s Magic Resistance to detect it but the SG may rule otherwise for specific creatures if he feels their nature would protect them from the magic (for example, a faerie doppleganger taking the form of another character).
(Base Base 1, +3 Sight)
[Magic Sensitivity or Second Sight? --wulfenbach] [Your're right, Second Sight is clearer. I amended the spell. -- Yair]
InVi 10
R: Personal, D: Concentration, T: Smell
The caster, by use of this magic, can smell the presence of regio boundaries. This spell does not provide enough information to show the caster how to pass through the boundary, but will merely identify the presence of such.
Thomasina of Criamon was exploring a magical ruin which her sodales had warned her possessed many regiones which were easy to enter, but difficult to leave. To ensure that she and her companions were able to explore safely, she developed this spell so that she would not accidentally pass into one.
(Base: 3, R: Personal, D: Concentration +1, T: Smell +2)
InVi 10
R: Eye, D: Momentary, T: Individual
The caster senses if any magic is active upon a target by glancing at the target's eyes.
(Base: 5, R: eye +1)
InVi 20
R: Sight, D: Momentary, T: Individual
You are able to sense the Faerie Might of the target to within one magnitude. Generally, the spell does not need to penetrate the creature’s Magic Resistance to detect it but the SG may rule otherwise for specific creatures if he feels their nature would protect them from the magic (for example, a faerie doppleganger taking the form of another character).
(Base Base 5, +3 Sight)
InVi 25
R: Persoanl, D: Concentration, T: Vision
Allows the maga to see auras around objects containing vis. This aura varies in colour depending upon the technique or form of the vis (as the spell Sense the Nature of Vis).
Having developed a spell to defraud Magi of vis (though she insists it was just a joke) – Discordia decided she’d better develop an Intellego spell that wouldn’t be fooled by her own spell.
(B: 4, R: Personal, D: Concentration +1, T: Vision +4)
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