Muto Animal

Disguised Pony.

MuAn Level 3
R: Touch, D: Concentration, T: Individual

You change the coloring on an animal that you touch as you cast the spell. The target creature can be no larger than size +1

Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells

Flash of the Crimson Chicken.

MuAn Level 3
R: Voice, D: Momentary, T: Individual

You momentarily change the coloring on an animal at voice range.

Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells

Any Feather is a Quill

MuAn Level 10
R: Touch, D: Sun, T: Individual
Changes any feather (including a piece of down) into a
prepared writing quill.
(base 4 +2 duration sun)

Contributer: Tyrrell
Notes: From the message board level 10-15 spells project

Coat of a Hundred Colors

MuAn Level 10
R: Touch, D: Sun, T: Individual
Change the clothing worn by one person into a completely different outfit. The spell affects clothing made of animal material (wool, silk, leather), but it can affect vegetable fabrics (cotton, flax) if an Herbam casting requisite is used. A Finesse roll is required to make high-quality clothes.
(Base 3,+1 range, +2 duration)

Contributer: Andrew Gronosky
Notes: Created as a Fourth Edition spell by Arwen Warlock; contributed with permission.

Preservation of the Giant's Dignity

MuAn 15
R: Touch, D: Sun, T: Individual
Give someone's clothing the ability to adapt in size, in direct proportion to the size of its wearer (the person who is wearing it at the time of casting). Thus if a person grows to Giant size, their clothes will not rip and fall off, and if a person shrinks to the size of a mouse, they will not get lost in their trousers. However, this may happen when the spell expires. The clothing must be made of animal products.
(Base 3, +1 Touch, +2 Sun, +1 to adapt to variable size)

Contributor: Max Leidner

Toughen the Wolf’s Pelt

MuAn 20
R: Voice, D: Sun, T: Individual
The fur and skin of the wolf affected by this spell, thickens so that the animal gains a +3 to its natural armour (and so +3 to its soak). This protection is designed to prevent slashing or puncturing, so the storyguide’s may rule that this bonus does not apply to strictly blunt or crushing weapons.
(B: 4, R: Voice +2, D: Sun +2, T: Individual)

Contributer: Badger101, transcribed by Yair
Notes: Despite the name of this version of the spell, the effect will work on any non-magical land animal.

Lesson of the Snake

MuAn 20
R: Touch D: Moon T: individual

The target animal grows a second layer of skin during the course of the spell. At the end of the duration Tthe animal sheds a complete hide revealing a new hide beneath. After each week the animal gains a point of soak and looses a point of quickness(up to +3/-3 during the fourth week). This spell causes warping.

The primary use of the spell is to provide extra leather to be harvested for use as vellum.
(B: 4, R: Touch +1, D: Moon +3, T: Individual)

Contributor: Tyrrell.

Night Rider

MuAn 25
R: Touch, D: Sun, T: Individual
The eyes of target animal, usually a horse, are changed to those of a cat. Target animal can now see in near darkness.
(B: 5, R: Touch +1, D: Sun +2, T: Part +1)

Contributor: Andrew Mitchell

Wolf of Vengeance

MuAn 30
R: Touch D: Sun T: Individual

Turns a wolf into a terrifying magical predator. Its coat becomes a deep black and its eyes become a fiery red, Its teeth sharpen and lengthen and it jaw muscles enlarge. It occasionally breathes steam from its mouth. The wolf seems a creature from hell itself. all attack rolls and damage total that the wolf makes receive a +5 bonus. When the spell wears off the animal must make a stamina stress roll of 9+ or die from shock.
(B: 15, R: Touch +1, D: Sun +2, T: Individual)

Contributor: Tyrrell.
I apologize for the derivativeness of this spell but I am using the Spells wikki as a resource for my game and I wish to have all of the spells detailed in laboratory texts available for my players.

Hungry Like the Wolf

MuAn 40 Ritual
R: Touch, D: Moon, T: Boundary
All animals within the area of affect become carnivorous and gain a taste for human flesh. This Ritual has Druidic roots.
(Base L4 , Range: Touch +1, Duration Moon +3, Target Boundary +4)

Contributor: Andrew Mitchell
Notes: The Base is borrowed from Mentem's, "Completely change a person's emotions."

Steed of Perseus

MuAn40
R: Touch, D: Sun, T: Individual
This spell gives a horse wings and the ability to fly. It is strong enough to carry a rider, and is fearless so it will also carry a magus with no difficulty.
(B:25, R: Touch +1, D: Sun +2, T: Individual)

Contributor: Mark Faulkner

Legion of Pegasi

MuAn 80 Ritual
R: Voice, D: Special, T: Group
The spell transforms up 100 horses to Pegasi, making them sprout wings. It may take a while for the beast to learn how to use them properly. The animal does not gain a Magic Might score, but is magical in nature and will not be daunted by the Gift. The transformation is maintained indefinitely, until the horse dies (this is a non-Hermetic duration).
This spell was discovered as cave carvings in a cave on a lonely Greek isle, and successfully translated into an Hermetic Ritual by the great genius Jerome of Bonisagus. It is believed that the original was penned by a giant, who used the spell to create flying cavalry. Due to the non-Hermetic nature of this spell, it cannot be combined with Wizard’s Communion or other Vim spells.
(Base 25, +2 Voice, +5 permanent (non-Hermetic), +2 Group, +1 size for horse, +1 size for x10 quantity)

Contributer: Yair.
Notes: The spell is non-Hermetic, having a Permanent duration.


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