Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
MuAn Level 3
R: Touch, D: Concentration, T: Individual
You change the coloring on an animal that you touch as you cast the spell. The target creature can be no larger than size +1
MuAn Level 3
R: Voice, D: Momentary, T: Individual
You momentarily change the coloring on an animal at voice range.
MuAn Level 10
R: Touch, D: Sun, T: Individual
Changes any feather (including a piece of down) into a
prepared writing quill.
(base 4 +2 duration sun)
MuAn Level 10
R: Touch, D: Sun, T: Individual
Change the clothing worn by one person into a completely different outfit. The spell affects clothing made of animal material (wool, silk, leather), but it can affect vegetable fabrics (cotton, flax) if an Herbam casting requisite is used. A Finesse roll is required to make high-quality clothes.
(Base 3,+1 range, +2 duration)
MuAn 15
R: Touch, D: Sun, T: Individual
Give someone's clothing the ability to adapt in size, in direct proportion to the size of its wearer (the person who is wearing it at the time of casting). Thus if a person grows to Giant size, their clothes will not rip and fall off, and if a person shrinks to the size of a mouse, they will not get lost in their trousers. However, this may happen when the spell expires. The clothing must be made of animal products.
(Base 3, +1 Touch, +2 Sun, +1 to adapt to variable size)
MuAn 20
R: Voice, D: Sun, T: Individual
The fur and skin of the wolf affected by this spell, thickens so that the animal gains a +3 to its natural armour (and so +3 to its soak). This protection is designed to prevent slashing or puncturing, so the storyguide’s may rule that this bonus does not apply to strictly blunt or crushing weapons.
(B: 4, R: Voice +2, D: Sun +2, T: Individual)
MuAn 20
R: Touch D: Moon T: individual
The target animal grows a second layer of skin during the course of the spell. At the end of the duration Tthe animal sheds a complete hide revealing a new hide beneath. After each week the animal gains a point of soak and looses a point of quickness(up to +3/-3 during the fourth week). This spell causes warping.
The primary use of the spell is to provide extra leather to be harvested for use as vellum.
(B: 4, R: Touch +1, D: Moon +3, T: Individual)
MuAn 25
R: Touch, D: Sun, T: Individual
The eyes of target animal, usually a horse, are changed to those of a cat. Target animal can now see in near darkness.
(B: 5, R: Touch +1, D: Sun +2, T: Part +1)
MuAn 30
R: Touch D: Sun T: Individual
Turns a wolf into a terrifying magical predator. Its coat becomes a deep black and its eyes become a fiery red, Its teeth sharpen and lengthen and it jaw muscles enlarge. It occasionally breathes steam from its mouth. The wolf seems a creature from hell itself. all attack rolls and damage total that the wolf makes receive a +5 bonus. When the spell wears off the animal must make a stamina stress roll of 9+ or die from shock.
(B: 15, R: Touch +1, D: Sun +2, T: Individual)
MuAn 40 Ritual
R: Touch, D: Moon, T: Boundary
All animals within the area of affect become carnivorous and gain a taste for human flesh. This Ritual has Druidic roots.
(Base L4 , Range: Touch +1, Duration Moon +3, Target Boundary +4)
MuAn40
R: Touch, D: Sun, T: Individual
This spell gives a horse wings and the ability to fly. It is strong enough to carry a rider, and is fearless so it will also carry a magus with no difficulty.
(B:25, R: Touch +1, D: Sun +2, T: Individual)
MuAn 80 Ritual
R: Voice, D: Special, T: Group
The spell transforms up 100 horses to Pegasi, making them sprout wings. It may take a while for the beast to learn how to use them properly. The animal does not gain a Magic Might score, but is magical in nature and will not be daunted by the Gift. The transformation is maintained indefinitely, until the horse dies (this is a non-Hermetic duration).
This spell was discovered as cave carvings in a cave on a lonely Greek isle, and successfully translated into an Hermetic Ritual by the great genius Jerome of Bonisagus. It is believed that the original was penned by a giant, who used the spell to create flying cavalry. Due to the non-Hermetic nature of this spell, it cannot be combined with Wizard’s Communion or other Vim spells.
(Base 25, +2 Voice, +5 permanent (non-Hermetic), +2 Group, +1 size for horse, +1 size for x10 quantity)
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