Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
MuAq Level 3
R: Personal, D: Momentary, T: Part
The caster’s spit becomes a toxic poison doing +2 damage to both the caster and whatever the caster spits upon (aimed).
InAq Level 3
R: Voice, D: Momentary, T: Individual
The sweat on the target is momentarily transformed into a vile acid that does +1 damage to the target
InAq Level 10
R: Touch, D: Sun, T: Individual
Target liquid is changed into wine for the duration of the spell. This spell was originally created by a black hearted Ex Miscellanea maga to conceal poisons but it is now most commonly used for socializing.
MuAq Level 15
The Maga spits upon the blade of a dagger or similar edged weapon and smears the spittle along the length of the blade. The liquid, transformed to poison by this spell, can inflict an Incapacitating Wound if the blade penetrates the skin of a victim (i.e. causes at least a Light Wound on its own). Only the first successful cut delivers the poison effect, subsequent recasting would be needed to affect others.
Ursula of Flambeau used this spell to poison her blade before she went into a fight. With her sigil the spittle seemed to flicker with dark flames as it transformed to poison.
(Base: 5, R: Touch +1, D: Diameter +1, T: Individual)
MuAq (req: Pe, Co) 20
R: Touch, D: Concentration, T: Part
The Magus can transform their victim’s blood to an acid which does +3 damage (Stamina only, as armour provides no defence) each round for the duration of the spell. The Magus must remain in physical contact with the victim, for any break in that contact ends the spell.
Hadrianus finds this an excellent way to torture those he requires information from. The pain alone is generally sufficient to garner what response he wishes, and the sight of one’s own blood burning its way to the surface of the skin is enough to intimidate even the most tight-lipped individuals.
(B: 3, R: Touch +1, D: Concentration +1, T: Part +1, Requisites +2)
MuAq(Co) 20
R: Touch, D: Moon, T: Group
Target river is turned to blood. All the fish die in the river and the river stinks of death until the spell ends.
(B: 2, R: Touch +1, D: Moon +3, T: Group +2)
MuAq(Ig) 20
R: Touch, D: Sun, T: Individual
Reverses some of the basic properties of the water making it behave more like fire while still maintaining its fluid form. The target water rises instead of falls, warms instead of cools, and dries instead of wets. It makes one more thirsty as one drinks it which is a tricky and takes some practice. Its a curious spell with out many practical uses.
(B: 4, R: Touch +1, D: Sun +2, T: Individual, Ignem +1)
MuAq (req: Au) 80 Ritual
R: Voice, D: Year, T: Boundary
With this spell the magus turns some body of water (a lake, river, fountain, or so on - up to 3 miles in diameter) into a bright purple chill vapor that flows in delicate streams upwards. Any water that later pours into the place suffers a similar fate.
This spell was used by Khasim of Tytalus to settle a lake which he won by contest from a faerie king, winning a bet. The king was not pleased. To this day the covenant he founded recasts this spell along with its Aegis every year.
(Base 10, +2 Voice, +4 Year, +4 Boundary, +4 size)
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