Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
MuIm 3
R:Touch, D: Concentration, T: Individual
The caster changes the visual sensation of a single object to be that of a different object. A long dagger could be made to appear as a bouquet of flowers.
A similar spell could make a frog sound like a lute.
MuIm 3
R:Personal, D: Sun, T: Individual
The caster changes their visual appearance to that of another person.
This spell could be followed up by additional spells for every other sense until the caster is completely transformed.
MuIm 5
R: Sight, D: Momentary, T: Part
This very simple spell causes the target’s face to appear old and wrinkled, with white eyes and jagged, black teeth, for a fraction of a second. Perception + Finesse rolls are occasionally required for a more subtle effect.
Waiting for two people to be in conversation, Narius describes the use of this spell. The victim’s companion is treated to a disturbing flash of a hideous contortion of the victim’s face. At the very least they may become somewhat suspicious or frightened of the target. Narius particularly liked to cast this spell on love rivals, so that the object of his desire could see their true ugliness, if only for a second.
(B: 1, R: Sight +3, D: Momentary, T: Part +1)
MuIm 10
R: Touch, D: Sun, T: Group
The visual appearance (and only the visual appearance) of the target group changes. The modified appearances of the group must all be similar to one another, thus a group of grogs could be made to resemble a group of farmers, a group of monks or a a group of pesent children, but they could not be made to resemble a mixed parrty of a knight and his attendants
(B: 1, +1 touch +2sun +2 group (a case for an additional magnitude for complexity could be made as well but was not used for this level calculation))
MuIm 10
R: Touch, D: Moon, T: Individual
Changes the appearance, sound and feel of a bag of leaves into a bag of coins. At the end of the duration of the spell the illusion fades; revealing the contents to be worthless.
Omfridus of Tytalus was once tricked by a faerie gift which transformed into leaves by the time he had returned to his covenant. Inspired by his loss, he developed this spell so that anyone demanding ill-earned bribes from him in future would not profit from such greed. Often, he noted, such individuals were in a hurry to go so often only gave cursory inspection of their coin.
(Base: 3, R: Touch +1, D: Moon +3, T: Individual)
MuIm 10
R: Touch, D: Moon, T: Individual
Cast upon a door, the illusion creates the visual and physical impression of a continuous wall. If a person is simply examining the surface of the wall (e.g. looking for a secret entrance they will ‘feel’ a wall there. The wall is, of course, illusionary – and a person can simply walk through it; if they can find the handle of the door. The Storyguide might ask for Perception + Finesse rolls if the wall is particularly complex or ornate.
Narius once ‘locked’ a person in an unlocked room for a month with this spell. He finds it perplexing that most mundanes do not question what they see. The prisoner in question died of thirst, but Narius displays no sympathy towards someone so “lacking in imagination”.
(B: 2, R: Touch +1, D: Moon +3, T: Individual)
MuIm 20
R: Touch, D: Conc, T: Room
All species of sight, sound, touch, and smell in the target room are transformed randomly, so that no coherent sensation reaches any of the room's occupants. The effect can be quite disorienting: any individual not accustomed to it must make an Int or Per + stress die roll against an Ease Factor of 9, or stand confused for a diameter. The effect makes spellcasting very difficult, since it entirely rules out ranges of Voice or Sight; range Touch (probably with a target of Room) is a possibility, since touch species from the floor will pass directly into an individual's Parma Magica or other magic resistance, and thus be protected from transformation.
(Base 4, +1 Touch, +1 Conc, +2 Room)
MuIm 20
R: Road, D: Moon, T: Individual
Target road seems the same no matter how long it is travelled. This spell makes it very hard to judge distances when travelling. The spell ends at the next new moon or when the road ends.
(B: 5, R: Road +2, D: Moon +3, T: Individual,)
MuIm 20
R: Touch, D: Moon, T: Strucure
You make a building up to the size of a castle look like a natural structure (like a cliff/hill/rock) of roughly the general shape and size as the original structure. Piotr Khuskov of Merinita made this spell for the covenant of Argentum Draconis to hide the covenants towers from sight.
(Base 1, +1 Touch, +3 Moon, +3 Structure)
MuIm 20 (In)
R:Touch D:Sun T:Ind
Allows the caster to don a flawless illusionary disguise of a person seen. The intellego requisite removes the need for a finesse roll for the quality of the copy.
(Base 4, +1 Touch, +2 Sun, +1 Intellego)
MuIm 25
R:Touch D:Sun T: Group
The caster swaps appearances between any members of a group whom he touches.
(Base 4, +1 Touch, +2 Sun, +2 Group)
Page Information
|
Wiki Information
|
Recent PBwiki Blog Posts |