Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
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MuTe 3
R: Touch, D: Concentration T: Individual
The caster changes one aspect of the target dirt, clay or mud.
A magus could make a mud bottomed puddle drain as if it were sitting atop porous sand, or loosen/firm up the footing supplied by a distinct patch of ground that they touch, but more frequently Magi use the spell make individual stains of mud fall off of their robes as if the soil on their robes were dry sand.
MuTe 15
R: Touch, D: Momentary, T: Part
A section of stone you are touching briefly becomes soft, pliable, and flowing and viscous– somewhere between water and clay. A determined individual can push through it in a few moments before it hardens again, leaving no evidence of her passage.
(Base 4, + Touch, +1 Part, +1 Affect Stone)
MuTe 15
R: Touch, D: Concentration, T: Part
A section of a stone wall is changed into an open archway just large enough for a size 0 human to pass through comfortably. ( There is a common level 20 variant of this spell that has an herbam requisite and not only works on wooden as well as stone walls but also places a simple door in the archway.)
(Base:3, +1 magnitude stone, +1 magnitude range touch, + 1 magnitude duration concentration, + 1 magnitude target part)
MuTe 20
R: Touch, D: Moon, T: Part
This curse transforms the topsoil of a medium to large field from good earth to a sandy mixture of chalk and lime. Any crops attempting to grow in a field over the course of this spell have little hope of survival, and will certainly devastate any potential harvest.
Jana of Merinita was determined to teach the local villagers to respect the old customs of the fae, and was incensed when they cut down the ‘last sheaf’ (usually reserved by custom for the faeries). To ensure they learnt the error of their ways, she developed this spell to ruin the next harvest and after its judicial use convinced the villagers to return to the old customs.
(Base: 2, R: Touch +1, D: Moon +3, T: Part +1, Size +1)
MuTe 20
R: Special, D: Sun, T: Part
Makes soft ground firm within a 3 pace radius around you. The spell works as long as you are touching the ground or riding on something (such as a horse or wagon) that is in contact with the ground. You cannot cross open water, but any muddy or sandy ground becomes firm, dry earth.
(Base 2, +2 special Range equivalent to Voice, +2 Sun, +1 Part, +1 effect moves with caster)
MuTe 20 (req: Re)
R: Touch D: Conc T: Part
Allows the caster to soften and rapidly reshape up to a 10 pace volume of stone so long as the caster's concentration is uninterrupted. The Rego requisite allows the caster to shape the affected mass via gestures (this does not interfere with concentration). This permits manipulations of moderate complexity (regular shapes and structures no thinner than a few inches) but any fine work attempted requires a Finesse stress roll (9+) to accomplish. So long as target remains a single connected mass, all of it may continue to be reshaped. Parts of the target may be selectively "re-hardened" or "pinched off", but they cease to be affected by the spell and cannot be re-shaped after this. As the spell is range Touch, the caster must remain in contact with some portion of the mass to continue to shape any part of it. If no portion of the affected mass is within 5 paces of the caster, the spell ends.
(Base 3, +1 Touch, +1 Conc, +1 Part, +1 size, +1 Rego requisite)
MuTe 20
R: Voice, D: Diameter, T: Part
This spell turns normal dirt into quicksand and those in the area of effect sink if they struggle greatly. The quicksand is not very deep and only size -2 characters run a risk of drowning.
(Base: 3, R: Voice +2, D: Diameter +1, T: Part +1, Size +1)
MuTe 25 (Req: An)
R: Touch, D: Sun, T: Individual
This alters a suit of armor, shifting and redistributing its weight. None of the weight is eliminated, just the bulkiness is reduced. Lower the Load Value by 1 for a partial suit or by two for a full suit. If combined with Hauberk of Sublime Lightness, the result is a negligible load value (zero).
(B:4 :, R: Touch +1, D: Sun +2, T: Individual, Metal +2)
MuTe 25
R: Touch, D: Sun, T: Part
Changes a portion of stone, cement, or brick wall to be as clear as air, creating a magical window one can see through (both ways). The window is about two feet wide by three feet high and can penetrate up to five feet of solid rock. The wall loses none of its hardness or strength. An Herbam casting requisite may be used to see through wooden beams or wood-and-plaster walls.
(Base 4, +1 Touch, +2 Sun, +1 Part, +1 stone)
MuTe (req: Re, An) 30
R: Touch, D: Diameter, T: Individual
By touching a statue, the caster changes it into a living animal (up to Size +2). Whilst in contact with the animal, the caster can direct its actions. The animal will continue to perform the actions even while not of range of the spell, until it has succeeded them or the duration of the spell ends. Otherwise, the animal behaves as a typical member of its kind.
Just beyond the door to Terrene’s sanctum there is a pair of beautifully carved, life-sized, stone statues of lions.
(B: 5, R: Touch +1, D: Diameter +1, T: Individual; Size +1, Requisite +1, Stone +1)
MuTe 35 (Req: An, Re)
R: Touch, D: Sun, T: Individual
You animate a gargoyle statue, turning it into a servant with bestial intelligence. It obeys simple commands as a trained animal. The statistics of the creature may vary, depending on the shape & size of the statue, the quality of the stone, and the skill of the craftsman. If it has wings it may fly, and if originally constructed as a waterspout it can swim and breath water. Trivial natural powers such as these are covered by the magnitude of the spell already, and since they are natural, no further requisites are needed besides Animal.
(B: 5, R: Touch +1, D: Sun +2, T: Individual, Stone +1, Animal required for effect, Rego enhances the effect +1, fantastic beast +1)
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