Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
PeAq Level 10
R: Touch, D: Momentary, T: Part
Completely dries a path 1 pace wide and 20 paces long through muddy ground.
(Base: 4, R: Touch +1, D: Momentary, T: Part +1)
PeAq Level 15
R: Touch, D: Sun, T: Individual
Liquid comming in contact with the target is destroyed. This spell has only a limted capcity to destroy liquids and large quantites of water (such as the spell "mighty torrent of water" or jumping into a pond) may breifly overwhelm the spell's ability to keep its subject dry. The target of this spell is unable to drink without using extraordinary measures, the spell is therefore most frequently cast only a few hours before sun up or sun down.
(Base 4 +1 touch +2 sun)
PeAq (req: Co) Level 15
R: Personal, D: Momentary, T: Individual
The Magus uses this spell to entirely eradicate a poison from his blood.
This spell was designed by Guido of Bjornear to assist him in a battle with a serpent. Unfortunately, the venom was faster acting than he had reckoned, and he lost consciousness before he was able to cast this spell. However, the spell survived and has been invaluable to other magi.
(Base: 10, R: Personal, D: Momentary, T: Individual, Requisite +1)
PeAq 20
R: Touch, D: Momentary, T: Individual
Renders any poison in a drink safe to consume.
People are often suspicious of a drink until they see the person who poured it take their own sip. Hadrianus developed this spell so that he could falsely reassure his victim’s that their own cups were safe to drink.
(B: 15, R: Touch +1, D: Momentary, T: Individual)
PeAq Level 40
R: Sight, D: Momentary, T: Part
A large amount of water is destroyed; if targeted upon a ship it will drop into the hole and be crushed as water fills the void. It looks as if the sea opened its mouth and swallowed the ship whole.
(Base: 10, R: Sight +3, D: Momentary, T: Part +1, Size +2)
PeAq (req: Au) 95 Faerie Ritual
R: Touch, D: Until, T: Boundary
This spell curses a land (up to 260 miles in diameter), making it as dry as a desert. Rivers will dry up, lakes will dwindle and disappear, and rainfall will drop to null.
This spell was cast by Lancer of Merinitia, who was not satisfied by the limited area and duration of the more traditional Calling the Odious Drought, with the aid of two inferior magi. He cursed the land to wither and die until a “king that has never sinned” sits at its throne. He was very pleased with the results, even if his tribunal wasn’t, and the curse was broken by his death. Although the spell was discovered in his laboratory’s charred remains, he is not generally believed to have been able to develop it. Some of the Flambeau suspected infernal intrigue, but no further evidence for such was ever found. Although the curse was broken, some rivers and numerous springs failed to revive and the land is still lacking for water.
(Base 20, +1 Touch, +4 Until, +4 Boundary, +6 size)
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