Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
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Virtues & Flaws
Magic Items
Grand Index of Ars Magica
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PeCo Level 3
R: Personal, D: momentary, T: individual
The caster’s body is damaged in some minor non-debilitating way such as getting a black eye or being covered with boils.
PeCo 5 (Re)
R: Personal, D: Momentary, T: Part
This spell grooms the casters hair and beard, grooming him to perfection. It can be used on any part of the body as needed, can trim or shave, and always leaves them looking neat (add +3 if any Finesse roll is required for style). Constantius of Jerbiton invented this spell to compensate for a Twilight Scar that causes his hair to grow quickly and out of control. He uses this spell several times a day.
(B:3, R: Personal, D: Momentary, T: Part +1, Rego Requisite enhances function +1)
PeCo 5
The glace of the caster causes the target excruciating pain. Caster's eyes flash a vibrant blue.
(Base: 4, R: Eye +1, D: Momentary, T: Individual)
PeCo 10
R: Sight, D: Momentary, T: Individual
Gives the target an uncomfortable sunburn making them distracted and libel to take off all but the most comfortable armor and clothing unless they make a stamina + applicable personality trait roll of 6+(Stoic, Shy, Cautious, etc.). If they do not relieve themselves of any uncomfortable burden, they suffer -2 to any actions that require movement. The burn lasts until treated by a Medicine roll of 3+ or a full day passes.
(Base 3, +3 Sight)
PeCo 10
The target of this spell develops an extreme form of hair loss, typified by great clumps of hair coming loose in their hands and tufts falling out when they move their head. Over the course of a day the spell slowly causes the person to lose all their hair so that, by the time the spell ends, they are completely bald.
Fredrick of Ex-Miscellanea developed this spell to punish merchants or traders who tried to deceive him in their dealings. His sigil means that when he casts the spell the hair falls out leaving rings and circular tufts.
(Base: 3, R: Touch +1, D: Sun +2, T: Individual)
PeCo 10
R: Touch, D: Diameter, T: Individual
This nasty spell inflicts intense pain on the target where touched. The target is unable to do anything but writhe and scream unless they make a Stamina roll of 9+, even so, all actions are at -3.
(Base 4, +1 Touch, +1 Diam)
PeCo 15 Faerie
R: Road, D: Momentary, T: Part
The feet of the target become too sore to walk upon without great pain. This damage heals as a light wound.
(Base 5,+2 range)
PeCo 20 Faerie
R: Road, D: Momentray, T: Individual
This curse causes the target to lose one fatigue level, as if the path were suddenly much more uphill than it appeared.
“No, stranger, this road is too long and steep for you to travel. Turn back while you may!”
(B: 10, R: Road +2, D: Momentary, T: Individual)
PeCo 20 Faerie
R: Voice, D: Momentary, T: Bloodline
Target and his family breakout in Poxes, similar to the Disfigured Flaw, which heal completely within a season.
(Base 3, R: Voice +2, D: Momentary, T: Bloodline +3)
PeCo20, (Req: Animal)
R: Voice, D: Diameter, T: Individual
The caster gestates at the target to be affected, whose skin breaks out into a score of wasp stings. No real wounds or injury are suffered, but they suffer a -6 penalty from the pain.
The swelling stings last for the duration of the spell.
(B:4, R: Voice +2, D: Diameter +1, T: Individual, Increased Intensity of Pain +1)
PeCo 30 Faerie
R: Road, D: Momentary, T: Individual
This curse blinds the target, leaving their eyes milky with cataracts. This will heal as a Heavy Wound.
“Now you shall pay for your stubbornness! You have brought this upon yourself!”
(B: 20, R: Road +2, D: Momentary, T: Individual)
PeCo30, (Req: Animal)
R: Sight, D: Momentary, T: Individual
As you cast this spell, you scowl at the target, man or animal, and they suffer a Light Wound.
(B:10, R: Sight +3, D: Momentary, T: Individual, Requisite enhances effect +1)
PeCo30, (Req: Animal)
R: Voice, D: Momentary, T: Group
Your voice causes pain and injury to all who hear the Word of Pain, be they man, bird, beast, or any animate living being. They all suffer a -6 penalty to all actions that round because of the agony, and must make a Stamina Stress roll of 6+ or loose a Fatigue Level recovering from the jolt of pain.
(B:10, R: Voice +2, D: Momentary, T: Group +2, Requisite enhances effect +1, reduced effect -1)
PeCo 35
R: Touch, D: Momentary, T: Individual
When the words of this spell are invoked, the caster’s hand becomes black and cold, and the next person that they touch will die suddenly from a massive stroke or aneurism, convulsing with seizures as they do. The Touch is only available for the single round in which it is cast, and fades away unused.
(B:30, R: Touch, D: Momentary, T: Individual, black cold hand is purely Cosmetic)
PeCo 30
R: Touch, D: Momentary, T: Part
Severs a gangrenous or otherwise infected limb so that the person might survive. The limb is removed at a joint along its length (i.e. for an arm it would be the wrist, elbow or shoulder) and comes away cleanly. The remaining wound must have ‘The Cauterising Flame’ cast immediately upon it, so that the person does not suffer the equivalent of a Heavy Wound. The target of this spell will pick up a flaw (e.g. missing hand) as a result of its use.
Determined to demonstrate that even arts traditionally associated with violence can be turned to healing, Canneta presents this spell as an alternative to Creo magics. It is unlikely that a Magus would wish such a drastic assault in the name of healing, but it has found use in saving the lives of companions and grogs in covenants where vis is scarce.
(B: 20, R: Touch +1, D: Momentary, T: Part +1)
PeCo 45
R: Personal, D: Sun, T: Individual
This spell removes the quality of solidity from a magus, which causes them to become phantasmal and ghostly as long as they maintain concentration. In this state, they can walk through walls and cannot be harmed by any physical means. The spell has a duration of Sun, but can be ended at any time by concentrating. However, whenever the spell ends, if you materialize wholly or partially materialize interposed with anything solid, severe injury or death could result.This was invented by the Archmagus Constantius of Jerbiton.
(B:40, R: Personal, D: Sun +2, T: Individual)
PeCo (req: Ig) 50 Faerie Ritual; Bargain
R: Touch, D: Sun, T: Ind
A faerie curse, if the subject breaks the bargain he is afflicted by unnatural coldness for a day, losing a Fatigue level for the duration. At the end of the day, he must make an aging roll with a +1 modifier.
(Base 15,+1 touch, +2 sun, +3 bargain, +1 requisite)
PeCo 40
R: Touch, D: Momentary, T: Structure
Delivers an incapacitating wound to everyone within a structure.
(Base 20, +1 Touch, +3 Structure)
PeCo 50 Ritual
R: Touch, D: Momentary, T: Structure
Kills every person within a single structure, such as a castle, keep, or manor house. The people simply keel over and die, with no apparant cause. The spell must penetrate Magic Resistance to kill an individual.
(Base 30, +1 Touch, +3 Structure)
PeCo 50 Ritual (Cosmetic Requisites: Mentem, Imaginem, Rego)
R: Arcane, D: Momentary, T: Individual
This spell pronounces a Death Curse upon someone whom you possess an Arcane Connection to. The target dies in their sleep while suffering horrible nightmares directed by the caster.
(B:30, R: Arcane +4, D: Momentary, T: Individual, Requisites are Cosmetic)
PeCo 75 Ritual
R: Sight, D: Momentary, T: Boundary
This terrible spell shrivels the flesh of every human in the city it targets, destroying it completely and leaving only bones.
The caster must be able to see the city he targets. The spell can only be cast on a city, village, castle, or similar community.
In the sole time this spell was used to actually raze a city, an emergency tribunal was gathered, its casting was declared an interference with mundane affairs, and the caster was Marched. The quaesitors were careful to retrieve the spell from his sanctum; there are no known copies of it anywhere in the Order.
(Base 30, +3 Sight, +4 Boundary, +2 size)
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