Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
ReAu Level 3
R: touch, D: momentary, T: individual
Momentarily changes the direction of a breeze that is blowing upon the caster.
ReAu Level 10
R: Sight, D: Momentary, T: Individual
Caster's scent is firmly run from where the caster is standing to where he is looking creating a false trail which animals that track by smell will likely follow.
(Base: 3, R: Sight +3, D: Momentary, T: Individual)
ReAu Level 15
R: Personal, D: Sun, T: Individual
Wards the caster against the damage of a single natural lightning strike.
(Base 5, +2 Sun)
ReAu Level 15
R: Voice, D: Sun, T: Individual
So long as it is raining, the recipient of this curse gets wetter than everybody else. To others it may be a light spring shower, but the victim gets drenched (and is likely to complain loudly or become extremely irritable as a result). If it stops raining for a time, then resumes later, the effects of the spell are still felt.
After botching with the spell ‘Ward against Rain’, Omfridus of Tytalus became a victim of this effect and determined to develop this curse as a way of getting his own back on the grogs who had found it amusing.
(Base: 3, R: Voice +2, D: Sun +2, T: Individual)
ReAu 15 Faerie
R: Road, D: Sun, T: Individual
This faerie blessing ensures that no rain shall fall upon a traveller, so long as they remain upon the road.
“As you travel friend, let me ease the path of your journey.” writes Valonia.
(B: 4, R: Road +2, D: Sun +2, T: Individual)
ReAu25
R: Touch, D: Sun, T: Individual
Similar to the Ward against Heat and Flames, this spell provides a +15 Soak against Lightning and Thunder related Damage.
(B:4 for a plus five soak, Increased Protection +2, R: Touch +1, D: Sun +2, T: Individual)
ReAu25
R: Touch, D: Ring, T: Circle
Blocks weather from entering the circle, extending in a column upward to form an Eye in the storm. Very Severe Weather phenomenon are reduced to mild. This only affects natural weather.
(B: 10, Protects against multiple Phenomena +1, Great Strength +1, Great Precision +1)
ReAu40
R: Voice, D: Diameter, T: Individual
This spell only works if cast on a target outside during a thunderstorm. During the course of the spell, lightning from the clouds will repeatedly strike at the target. The number of bolts depends on the severity of the storm. Roll a Simple Die; divide by 3 for a Minor storm, in half for a Sever Storm, and don’t divide for a Very Sever storm. If the target seeks shelter, the lightning will strike the structure again and again. Natural lightning varies in intensity. The average bolt inflicts +30 damage, but small thunderbolts only inflict +15 damage, whereas a massive blast can inflict up to +45 damage.
(B:5, R: Voice +2, D: Diameter +1, T: Individual, distance to storm in the sky +3, Unnatural +1)
ReAu 40
R: Personal, D: Sun, T: Individual
This spell keeps lightning at bay, unable to approach within 1 pace of the caster. This renders the caster immune to lightning damage up to +30 in intensity; she is also immune to the ‘knock-back’ effect associated with lightning strikes.
Phillida notes that some members of House Flambeau have developed lightning magics which can breach even this exceptional ward, so warns against complacency.
(B: 10, R: Personal, D: Sun +2, T: Individual; +4 for up to +30 damage)
ReAu50
R: Sight, D: Special, T: Group
This spell is cast upon a thunderstorm, granting you command and control over its thunder and lightning for as long as the storm naturally endures. You can prevent it from striking anything you don’t want to strike (up to a number of items equaling your Intelligence + Finesse). You can also willfully call down lightning on a subject with a Targeting roll (with a -1 penalty because lightning is erratic). Keep in mind the variable intensity of natural lightning.
(B:5, R: Sight +3, D: up to Sun +2, T: Group +2, Size +2)
Page Information
|
Wiki Information
|
Recent PBwiki Blog Posts |