Rego Auram

Control of the Rabbit Hater.

ReAu Level 3
R: touch, D: momentary, T: individual
Momentarily changes the direction of a breeze that is blowing upon the caster.

Contributor: Tyrrell.
Notes: From Tyrrell’s big list of level three spells

Scent of the False Fox

ReAu Level 10
R: Sight, D: Momentary, T: Individual
Caster's scent is firmly run from where the caster is standing to where he is looking creating a false trail which animals that track by smell will likely follow.
(Base: 3, R: Sight +3, D: Momentary, T: Individual)

Contributor: Andrew Mitchell
Question: Should this have an Imaginem requisite for the smell, or would that be an entirely different spell? -Maxfield
Answer: I don't think so. When one moves a stone with Rego Terram, one does not need an Imaginem requisite to move its image with it. Similarly one does not need an Imaginem requisite to move the smell generated by a scent or odor. Odors are a targetable aspect of air as noted in the Aurum Spells guidelines on pg 125. -Andrew

Braced for the Kiss of Lightning

ReAu Level 15
R: Personal, D: Sun, T: Individual
Wards the caster against the damage of a single natural lightning strike.
(Base 5, +2 Sun)

Contributer: angafea
Notes: I set the level at "Severe Weather Phenomenon" instead of "Very ~" with the thought that an entire storm would be "Very". From the message board level 10-15 spells project.

Curse of the Personal Rain Cloud

ReAu Level 15
R: Voice, D: Sun, T: Individual
So long as it is raining, the recipient of this curse gets wetter than everybody else. To others it may be a light spring shower, but the victim gets drenched (and is likely to complain loudly or become extremely irritable as a result). If it stops raining for a time, then resumes later, the effects of the spell are still felt.
After botching with the spell ‘Ward against Rain’, Omfridus of Tytalus became a victim of this effect and determined to develop this curse as a way of getting his own back on the grogs who had found it amusing.
(Base: 3, R: Voice +2, D: Sun +2, T: Individual)

Contributer: Badger101, transcribed by Yair

Fair Weather Blessing for the Travellers

ReAu 15 Faerie
R: Road, D: Sun, T: Individual
This faerie blessing ensures that no rain shall fall upon a traveller, so long as they remain upon the road.
“As you travel friend, let me ease the path of your journey.” writes Valonia.
(B: 4, R: Road +2, D: Sun +2, T: Individual)

Contributer: Badger101, transcribed by Yair

Ward against Lightning & Thunder

ReAu25
R: Touch, D: Sun, T: Individual
Similar to the Ward against Heat and Flames, this spell provides a +15 Soak against Lightning and Thunder related Damage.
(B:4 for a plus five soak, Increased Protection +2, R: Touch +1, D: Sun +2, T: Individual)

Contributor: Mark Faulkner
Notes: This is using Xavi’s special Ward Breakthrough.

Eye of the Storm

ReAu25
R: Touch, D: Ring, T: Circle
Blocks weather from entering the circle, extending in a column upward to form an Eye in the storm. Very Severe Weather phenomenon are reduced to mild. This only affects natural weather.

(B: 10, Protects against multiple Phenomena +1, Great Strength +1, Great Precision +1)

Contributor: Mark Faulkner

Curse of the Lightning Rod

ReAu40
R: Voice, D: Diameter, T: Individual
This spell only works if cast on a target outside during a thunderstorm. During the course of the spell, lightning from the clouds will repeatedly strike at the target. The number of bolts depends on the severity of the storm. Roll a Simple Die; divide by 3 for a Minor storm, in half for a Sever Storm, and don’t divide for a Very Sever storm. If the target seeks shelter, the lightning will strike the structure again and again. Natural lightning varies in intensity. The average bolt inflicts +30 damage, but small thunderbolts only inflict +15 damage, whereas a massive blast can inflict up to +45 damage.
(B:5, R: Voice +2, D: Diameter +1, T: Individual, distance to storm in the sky +3, Unnatural +1)

Contributor: Invented by Carmello Hernandez, transcribed by Mark Faulkner

Ward against the Storm’s Fury

ReAu 40
R: Personal, D: Sun, T: Individual
This spell keeps lightning at bay, unable to approach within 1 pace of the caster. This renders the caster immune to lightning damage up to +30 in intensity; she is also immune to the ‘knock-back’ effect associated with lightning strikes.
Phillida notes that some members of House Flambeau have developed lightning magics which can breach even this exceptional ward, so warns against complacency.
(B: 10, R: Personal, D: Sun +2, T: Individual; +4 for up to +30 damage)

Contributer: Badger101, transcribed by Yair

Antonio’s Dominion over Thunder

ReAu50
R: Sight, D: Special, T: Group
This spell is cast upon a thunderstorm, granting you command and control over its thunder and lightning for as long as the storm naturally endures. You can prevent it from striking anything you don’t want to strike (up to a number of items equaling your Intelligence + Finesse). You can also willfully call down lightning on a subject with a Targeting roll (with a -1 penalty because lightning is erratic). Keep in mind the variable intensity of natural lightning.
(B:5, R: Sight +3, D: up to Sun +2, T: Group +2, Size +2)

Contributor: Invented by Carmello Hernandez, transcribed by Mark Faulkner


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