Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
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Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
ReCo Level 3
R: Touch, D: momentary, T: individual
The target momentarly looses control of a body part selected at the spells creation. This could lead to farting, belching, a momentary loss of bladder control, drooling or many similar results. It could also be used to make the target drop something that they are holding in one of their hands. Note that it need not lead to this result depending upon the state of the target’s body (perhaps they have an empty bladder or are blissfully vapor free).
ReCo 10
R: Voice, D: Momentary, T: Individual
The target of this spell momentarily looses control of their body and makes a single attack against a nearby creature or object chosen by the caster. This attack is resolved as normal with the following two exceptions, first neither the dexterity nor skill of the target of the spell is added to the attack roll, second the finesse of the spell caster is added to the attack.
(Base: 2, R: Voice +2, D: Moon +3, T: Individual)
ReCo 15
R: Voice, D: Moon, T: Individual
The recipient of this curse, which only affects males, loses all ability to control a particular, intimate, body part for the period of a moon. The damage to the victim’s self-esteem alone is likely to have a longer lasting effect.
Agnes of Ex-Miscellanea developed this curse after some of the local village folk approached her asking her for help against a handsome, but lecherous young farmhand who was preying on some of the more naïve village girls. Agnes was happy to oblige and the farmhand soon ended his lascivious ways.
(Base: 2, R: Voice +2, D: Moon +3, T: Individual)
ReCo 15
R: Eye, D: Momentary, T: Individual
The target of this spell shouts out one to three short words chosen by the caster
(Base: 10 +1 eye)
ReCo 15
R: Sight, D: Special, T: Individual
You compel a person to look into your eyes, allowing you to cast a second spell at Eye range. The effect lasts only about one round but does not require concentration to maintain (allowing you to more easily cast the Eye-range spell). The Range is designed as Sight so the spell can more easily be cast without voice.
(Base 3, +3 Sight, +1 Duration equivalent to Diameter)
ReCo 20
R: Arcane, D: Concentrate, T: Individual
Target person, who is sleeping, walks as directed by the caster. The sleepwalker can perform minor tasks, such as open doors, with an appropriate Concentration check from the caster. If the target wakes, e.g. from a failed Concentration check, they are free of the spell.
(Base 3, +4 Arcane, +1 Concentrate)
ReCo 20
R: Voice, D: Concentration, T: Individual
This spell holds the target’s body rigidly motionless and utterly paralyzed. They can still breath, blink, and move their eyes. However, they cannot speak, vocalize sounds, open or close their mouth, or control any bodily functions.
(B:5, R: Voice +2, D: Concentration +1, T: Individual)
ReCo 25 Ritual
R: Touch, D: Momentary, T: Part
This spell allows up to a Heavy wound to be transferred from the target to the caster. The target is healed of that Wound; the caster receives it and suffers any penalty for it.
Canneta was certainly altruistic, but was also believed to possess some unusual restorative ability, tied to her magical blood. It is regarded as a curiosity by most magi, and laughable by some, but not widely adopted because of its inherent difficulty to cast.
This highly unusual spell involves a significant non-Hermetic element. As a result it cannot be mastered, is always cast stressed and the number of botch dice is doubled if a zero is rolled.
(B: 15, R: Touch +1, D: Momentary, T: Part +1; Ritual)
ReCo 25
R: Personal, D: Sun, T: Individual
This spell permits the caster to fly and hover in space. Flight in a pre-determined direction, or hovering at a pre-decided point, can be done without difficulty and permits other activities, such as spell-casting, conversation, or melee. This normal flight permits the caster to travel about fifteen leagues between the hours of Prime and Terce, or any comparable duration (i.e., about fifteen miles an hour). The caster may move more quickly by passing Finesse rolls: a Finesse roll with Ease Factor 9 will double speed; add +6 to the Ease Factor for each additional increase in speed (tripling, quadruplng, &c). Failing the Finesse roll only means that the caster does not accelerate. Slowing down, unless done very rapidly, is not similarly demanding. Changing directions for long-term flight requires a Concentration roll, Ease Factor 3. Failing the Concentration roll only means that the caster's previous motion continues apace. Wnd can increase or decrease speed, move a hovering caster, and change the direction of flight. Rapid maneuvering (i.e., changing direction for short-term flight) such as in melee, and maintaining control during rapid wind changes or other bad weather requires Finesse rolls of appropriate difficulties, probably beginning at Ease Factor 6 for fairly modest changes or circumstances. Casting spells while maneuvering or handling bad weather requires Concentration rolls, in addition to the Finesse rolls already necessary. The caster's Encumbrance modifies Finesse rolls.
Annikki of Tytalus invented this spell so that she could hover (invisibly) above her foes, raining death down on them. Also to make travel easier. In her version of the spell, the caster appears to be borne aloft or along on a frigid wind.
(B: 15, R: Personal, D: Sun +2, T: Individual)
ReCo(Mu) 25
R: Touch, D: Sun, T: Individual
Target can not move and appears dead by all mundane means of detection. Target is fully aware and must pass a Stamina check based off his experience while 'dead' to avoid temporary insanity.
(B: 5, R: Touch +1, D: Sun +2, T: Individual, Muto +1)
ReCo 35
R: Voice, D: Sun, T: Group
Hold a group of people completely motionless. Unfortunately, they can still think and perceive, and Magi unable to resist can still cast spells (but with penalties because they cannot gesture or move their mouths). Inanimate objects already in motion, animals, and creatures outside the realm of Corpus will be unaffected, as well as people of size +2 or more.
Zorre of Guernicus developed this spell as one step towards his (possibly futile) goal of inventing a spell that effectively freezes time completely.
(B: 5, R: Voice +2, D: Sun + 2, T: Group +2)
ReCo 60 Ritual
R: Touch, D: Ring, T: Room
The caster must inscribe a complex set of runes, circles, squares, and mystic symbols on the floor, creating a room-sized Ring. This inscription must incorporate some arcane connection to the destination. The Ring is typically engraved into a stone floor, with molten stone from the destination site used to partially fill the engravings.
As long as the pattern is not physically destroyed, anyone that steps into its center is instantly teleported to the destination (along with his attire and equipment). The spell must penetrate to affect him, but the magus may choose to lower his Parma.
This is a version of Hermes Portal that was developed by Tellour of Bonisagus, a Corpus specialist. Despite his enormous achievement, it was not accepted by the Order
(Base 35, +1 Touch, +2 Ring, +2 Room)
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