Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
Discussion
Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
ReHe 10
R: Voice, D: Diameter, T: Individual
This spell is cast upon a bow. For the duration of the spell the arms of the target bow are bent back as if the bow were being pulled taught. The bowstring will thus hang limp for the duration of the spell. When the spell ends the bow will naturally snap back.
(base 3 +2 voice, +1 diam)
ReHe 10
R: Voice, D: Momentary, T: Individual
With great force, equal to a person with Str 6, a staff or wooden shafted item is pulled to the caster's hand.
(Base: 3, R: Voice +2, D: Momentary, T: Individual, +1 Rego for great force)
ReHe10
R: Touch, D: Momentary, T: Individual
The caster magically fires an arrow he holds in his hand, as if shot from a bow. This requires an Aiming roll to hit, but it bypasses normal magic resistance and strikes for +6 damage (rage increment of 15 paces).
(B:5, R: Touch +1, D: Momentary, T: Individual)
ReHe 15
R: Touch, D: Conventration, T: Part
By grabbing a branch and casting this spell, the Magus can direct the branch to bend and lift him higher into the tree, or lower him towards the ground. Intelligence + Finesse rolls might be required for particularly tricky manoeuvres.
Never a strong climber, Eugenius of Tremere developed this spell so that he could swiftly get out of harms way if he could reach a tree.
(Base: 4, R: Touch +1, D: Concentration +1, T: Part +1)
ReHe 15
R: Voice, D: Concentration, T: Individual
All of the targets clothes made from plant materials move and reweave themselves as tightly as possible around the target’s neck, strangling him as you concentrate. The target can free himself with a Strength stress roll of 9+. If you ever stop concentrating, the target can free himself with a Strength stress roll of 6+, provided he is still conscious.
(Base 4, +2 Voice, +1 Concentration)
ReHe(Co) 25
R: Touch, D: Sun, T: Individual
By mounting a broom, the caster can ride it through the air. The Corpus requirement makes it easier for the caster to stay on the broom. Stressful or difficult flying can force a Concentration roll, Finesse roll, or Atheletics roll as appropriate.
(Base: 10, R: Touch +1, D: Sun +2, T: Individual)
ReHe 20
R: Voice, D: Sun, T: Individual
Branch of target tree reaches down and tries to ensnare a person of your chosing. A targeting roll is needed to grab the person who can attempt to escape with an Athletics 9+ roll. Unless they botch thier escape attempt, the person can escape when the spell ends.
(Base: 4, R: Voice +2, D: Sun +2, T: Individual)
ReHe (req: An) 45 Ritual
R: Touch, D: Year, T: Group
This spell summons forth the “spirit of the forest”, a faerie of great power representing the entire forest. If the forest spirit’s Faerie Might exceeds 40 the spell will fail. Otherwise, the spirit is bound to the will of the caster and he can command it as he desires. The spirit controls all of the forest’s plants (it can move them, but not uproot them) and animals and He- or An-based lesser faeries, but may not have control of powerful faeries residing within the forest. It has no control of anything outside the forest, even if it belongs to the forest: outside the forest’s limits, the forest spirit has no power.
At least in one case the caster of this spell was Marched for harassing the fay. In another case, the caster was subjected to a series of Wizard Wars that culminated in him being bound to the spirit in service for 20 years as penance.
(Base 4, +1 Touch, +4 Year, +2 Group, +5 size, +1 An requisite)
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