Creo Animal
Intellego Animal
Muto Animal
Perdo Animal
Rego Animal
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
Creo Corpus
Intellego Corpus
Muto Corpus
Perdo Corpus
Rego Corpus
Creo Herbam
Intellego Herbam
Muto Herbam
Perdo Herbam
Rego Herbam
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Creo Imaginem
Intellego Imaginem
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Creo Mentem
Intellego Mentem
Muto Mentem
Perdo Mentem
Rego Mentem
Creo Terram
Intellego Terram
Muto Terram
Perdo Terram
Rego Terram
Creo Vim
Intellego Vim
Muto Vim
Perdo Vim
Rego Vim
Add A Spell
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Virtues & Flaws
Magic Items
Grand Index of Ars Magica
Paraphernalia
ReIm 3
R:Personal, D: Concentration, T: Individual
The caster appears to be one pace away from his or her actual location for the duration of this spell. If the caster moves, the spell is ended just as if they had ceased concentrating.
ReIm 3
R:Personal, D: Concentration, T: Individual
An object that the caster touches appears to teleport one pace away from its actual location for a fraction of a second and then return to its original resting place.
ReIm 10
R: Sight, D: Momentary, T: Individual
The facial features of the target of this spell momentarily contort into a look of abject disgust and loathing.
(base 2 for one sense, +1 changing image +3 range sight)
ReIm 15
R: Touch, D: Ring, T: Circle
In the caster's voice and image, target circle holds and repeats a short sentence that the caster speaks while casting the spell and finishing the ring. While the caster speaks the stored sentence he appear within the ring and not outside of it.
(Base: 2, R: Touch +1, D: Ring +2, T: Circle, +1 two sense, +1 changing)
ReIm (req: Mu) 15
R: Sight, D: Concentration, T: Individual
The caster may throw his voice so that it appears to be coming from another person within 5 paces. The Muto requisite allows the Magus to attempt to change the sound of the illusionary speech; though Perception + Finesse rolls would be required to mimic a specific person.
Sextus of Jerbiton used this spell to once sway the outcome of a trial. By creating illusionary calls from the crowd, and making anonymous arguments, he eventually won around the opinion of the mob, who then started to independently demand the release of Sextus’ companion.
(Base: 3, R: Sight +3, D: Concentration +1, T: Individual)
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